Year 9 & 10
The electives listed below were offered for study in 2021 and provide a guide to the depth and breadth of study available. As a College, we are committed to the annual review of electives to ensure that they are relevant, meaningful, purposeful and engaging.
Electives offered by the College are driven by student choice and voice.
Course Outline Year 9
Course Studies (Full Year)
- Rite Journey (Rite Journey is a combination of Christian Studies, Service Learning and Personal Development which includes Luther Journey, a five-day bush walking experience.)
- Core Commerce
- Core History
Elective Studies (Semester Length)
General Electives (students study two of these):
- Studies of Outdoor & Physical Education (SOAPE)
- Elective History: History Mysteries
- Elective Commerce: Mind Your Own Business
- Elective Geography: Living in a Digital World
- Musical Production
- Dramatic Production
- Acting for Screen
- Music Performance
- Music Technology
- Emerging Technologies
- Aboriginal Cultural Discovery
- Artificial Intelligence
- Augmented and Virtual World
- Building a Sustainable
- Modern Chinese Living
- Chinese Food Culture
- Designing Spaces for the Future
- German for Innovation
- German for Travel
- Learning Plus
- Innovating for the Creative Future
- Shark Tank
- Web Development
- Conspiracy Theories
- Mythbusting Science
- English Magazine
Visual Arts / Technology (students study two of these):
- Digital Imaging
- Electronics and Simple Machines
- Technology: Food
- Technology: Wood
- Technology: Metal
- Visual Communication & Design
- Video Production
Augmented and Virtual World
Seeing the world differently or in many cases virtually, is gaining traction. With travel restrictions upon us, through the likes of virtual reality we can still step inside the world’s most amazing places without leaving our home. Augmented reality is also increasingly popular, allowing us to see the real-life environment right in front of us – only with a digital augmentation overlaid on it.
Hear from Year 9 student Ryan Farley about how he is learning about and creating opportunities using augmented and virtual reality.
Augmented and Virtual World is a compelling and thought-provoking subject. When I chose this as an elective at the end of last year, I’ll admit I didn’t know much about it! Nor did I know how rapidly it is progressing and the impact it is having on our lives.
The Augmented and Virtual World subject is now in its second year at Luther. It is an amazing subject to be taking because the field of augmented and virtual reality is changing so rapidly! Some of the programs and uses of augmented and virtual reality are growing so quickly that even year by year, the programs and uses for them change. It is understandably challenging to teach, as the work, programs used and technology change every day! Mr Borlenghi, our teacher, does a great job at engaging us with the work and teaching such a fast-growing subject.
In Term 1 we looked at augmented reality and its current uses before making our own augmented reality using the AWE program. Our first project was a greeting card with art on the cover. When you scanned the QR code, a video would pop up on the front of the card showing a time-lapse of the card being made. We also focused on the program CluckAR, by CHOICE. This program helps customers choose ethically sourced eggs. Our major project was to design a program that uses a similar idea to Cluck AR. We used the problem-solving methodology to design the program, with the goal of helping customers solve an ethical problem.
In Term 2 we focused on virtual reality. After looking at the current uses, we tested out the virtual reality headsets. Our major project for the term was to create a 360° video in groups. We were given 360° cameras and scripted and filmed a video that could be viewed inside the virtual reality headsets. This subject has changed my view and approach, as I begin to wonder how the future of augmented and virtual reality will affect our everyday life. In 5-10 years, augmented and virtual reality will be vital to our careers, education and entertainment. Augmented and virtual reality is becoming a huge part of our lives so rapidly and it is amazing to have the opportunity to learn about such an exciting subject at Luther.
Designing Spaces for the Future
Over the last 50 years, the way we use space, particularly in cities, has changed dramatically. Warehouses, factories, and other urban buildings have been prime locations for re-purposing and renewal. These spaces are being designed to meet multiple social, economic and environmental issues and its exactly this our students are exploring in Designing Spaces for the Future.
I chose Designing Spaces for the Future as I originally thought it would be a designed based subject in terms of drawing buildings and perspective-based work, which as an artist is a skill I wanted to build on. It does incorporate this but also focuses upon how public buildings and other spaces are established, how spaces can be re-purposed and how successfully this can be achieved when designing within heritage buildings with strict historical overlays. Designing Spaces for the Future investigates the sustainability aspects to be considered, who the stakeholders are of the building and wider community, innovative re-designing of spaces, and the renovation process for heritage buildings.
The subject also involved going on excursions for assignments. We recently visited LCI or LaSalle University of Melbourne in Collingwood. The heritage listed building was originally a factory for the Foy & Gibson Company. It went through many renovations to become a fully functioning University and we looked at the renovation process and why it is important to preserve heritage buildings. This was also an opportunity to look at the courses the University has to offer if you were interested in going to a University for the Arts/Designing. This was something I did not expect we would get to do in this subject.
I have learnt about the deeper impacts that things like sustainability, place making, and the creative class have on our modern-day society. This subject also links into my other subjects I have chosen in Year 9 such as Art, as Art and Architecture go hand-in-hand.
Course Outline Year 10
- All Year 10 students undertake one week of Work Experience. (Dependent on Covid-19 and government restrictions)
- All Year 10 students participate in a one-week City Experience called Census 10. (Dependent on Covid-19 and government restrictions)
- Year 10 students may apply to include one VCE subject in their Year 10.
- Elective subjects run provided sufficient student numbers are met.
Core Studies (Full Year)
- Christian Studies
- English: choose between
- English 1 and English 2
- English Literature and English 2
- English Language and English 2
- Mathematics: choose between
- Mathematics (for students who intend to study Mathematical Methods in Year 11)
- General Mathematics (for students who intend to study General Mathematics in Year 11)
- Challenge Mathematics (for students who intend to study Mathematical Methods and Specialist Mathematics in Year 11)
- Health and Physical Education: choose between
- HPE Practical Activities
- EISM Interschool Sport
Core Studies (Semester)
- The Modern World and Australia
- Science: choose between
- Challenge Science (by approval)
Students study four semester length electives.
- 3D CAD and Fabrication
- A Journey Through Photography
- App Development
- Big History
- Blockchain Technology
- Business Studies
- Contemporary Photography
- Creativity and My World
- Design for Print and Digital Media
- Extended Investigation
- Film Analysis
- Film Making
- Food for Fitness
- Forensic Science
- Global Correspondent
- Illustration and Specialist Techniques
- Industrial and Architectural Design
- Issues and Inquiry
- It’s Your Backyard
- Luther Institute of Sport
- Music Performance
- DJ Performance (Music Technology)
- Psychology of Power
- Yarra Valley Food Trail
Note: the following are year long electives and therefore count as two electives:
A VCE Unit 1&2 study is also the equivalent of two elective units.